Advanced Topics in Drawing
These tracks branch out from the core curriculum into distinct areas of specialization. Pick one or two that match where you actually want your drawing to go — nobody is expected to work through all of them, and spreading yourself across every track will produce less progress than going deep in one.
- Advanced Figure Drawing & Anatomy — Moves past basic proportions into structural anatomy, head construction, and building convincing figures from imagination rather than reference.
- Character & Creature Design — Applies drawing skill to inventing characters and creatures with readable silhouettes, believable anatomy, and design intent.
- Environment & Perspective Design — Builds the advanced spatial construction needed to draw complex objects, architecture, and whole imagined worlds.
- Visual Storytelling & Sequential Art — Covers how drawings work in sequence to carry narrative, including comics language, storyboarding, and finished ink work.
- Drawing in Context: Art History & Personal Voice — Situates your practice within the history of art and helps you move from executing exercises to making work that is recognizably yours.
Advanced Figure Drawing & Anatomy
Deepens figure work from the core's basic proportions into structural anatomy, head construction, and figure invention.
Constructive Anatomy: Constructive Anatomy (George B. Bridgman, Internet Archive) - Free, public domain. Treats the body as interlocking masses and wedges rather than surface detail; the standard deep-dive after a beginner's grasp of proportion.
Figure Invention and Design: Figure Drawing: Design and Invention (Michael Hampton) - Paid (~$35). Teaches simplified surface anatomy specifically so you can build figures from imagination, not just copy a model.
Head and Portrait Construction: Portrait Drawing Fundamentals (Proko) - 16 of the 35 lessons are free, including the full Loomis Method sequence for drawing the head from any angle.
Character & Creature Design
Applies drawing fundamentals to inventing original characters and creatures that read clearly and hold up anatomically.
Character Design Principles: Character Design for Video Games (CalArts, Coursera) - Free to audit. Four weeks of masterclasses with working designers from Adventure Time, Journey, and SpongeBob, focused on silhouette, expression, and designing with purpose.
Animal Structure and Gesture: The Weatherly Guide to Drawing Animals (Joe Weatherly) - Paid (~$30). Covers action, form analysis, and simplified animal anatomy — the structural groundwork that creature design depends on.
Anatomy-Driven Creature Design: Science of Creature Design: Understanding Animal Anatomy (Terryl Whitlatch) - Paid (~$40). Builds directly on the Weatherly book above; Whitlatch (Star Wars, Jumanji) shows how real comparative anatomy makes imaginary creatures believable.
Applied Design Practice: Creature Design Lessons (Draw Sessions) - Free, 421 videos. Use this alongside the two books for demonstrations and process work rather than theory.
Environment & Perspective Design
Extends basic perspective into the advanced construction skills needed to draw complex objects, buildings, and imagined environments.
Constructing from Imagination: How to Draw: Drawing and Sketching Objects and Environments from Your Imagination (Scott Robertson & Thomas Bertling) - Paid (~$40). The standard industry reference for rigorous perspective construction, from basic grids through complex curved forms.
Advanced Perspective Theory: The Perspective Course (Marshall Vandruff, Proko) - 23 lessons are free. More conceptual than Robertson above; useful for understanding why perspective behaves as it does rather than only how to construct it.
Concept Design Thinking: FZD School of Design (Feng Zhu) - Free. The full Design Cinema series, in which Feng Zhu talks through professional environment and entertainment design decisions in real time.
Environment Drawing Practice: Environment design tutorials (Hapax Art) - Free, 24 videos. Hands-on demonstrations to work through after the construction material above.
Visual Storytelling & Sequential Art
Covers how images work in sequence to carry a narrative, and the finished mark-making that published sequential work demands.
Comics Theory and Visual Language: Understanding Comics: The Invisible Art (Scott McCloud) - Paid (~$25). The seminal analysis of how panels, gutters, and closure create meaning; foundational for anyone drawing narrative sequences.
Storyboarding and Story Structure: Pixar in a Box (Khan Academy) - Free. Work through "The Art of Storytelling" unit, which covers visual language, film grammar, and storyboarding with Pixar story artists.
Ink Technique for Finished Work: Pen & Ink Drawing: A Simple Guide (Alphonso Dunn) - Paid (~$20). Strokes, pen control, and texture-building — the craft layer that turns a good sequential drawing into a publishable one.
Drawing in Context: Art History & Personal Voice
Places your practice within art history and shifts the focus from completing exercises to developing work with a recognizable personal direction.
Art-Historical Survey: Art History (Khan Academy) - Free. A broad chronological survey; use it to build the visual vocabulary that informs your own choices.
Modern and Contemporary Context: Modern Art & Ideas (The Museum of Modern Art, Coursera) - Free to audit. A thematic complement to the Khan survey above, focused on how artists respond to identity, place, and society rather than on chronology.
Developing a Personal Voice: Steal Like an Artist (Austin Kleon) - Paid (~$15). A short, practical argument for building an original style through deliberate influence rather than waiting for inspiration.